Little war fix - It would be better for the nation AI to actually aim at land, for example if Germany aimed at Poland's capital or other cities to make it have strategy.also maybe a create or update city button? a bigger city would be cool aswell, maybe a capital having area like the old capital did which the enemy had to fully conquer It would be cool to make it possible to see city names on a toggle and click on them to see a setting menu where you can see the cities' population and revolt likelihood (coming to it in 6.). If a settlement grows into a village, their dot grows, and if they grow into a town, it is red, into a city and it is a square and to a capital and it is dark red with two squares. These also effect population in those areas. Cores replacement - I think the cores thing should be replaced by settlements, which can grow into villages, towns, cities and metropolises (capitals).it would be cool if you can hover over a pixel and it shows you the population (enable or disable) If you have a higher population you are likelier to win a war (I know you can disable random CE, but still it adds to the game) Maybe you can add a population map mode where people could see where the population is, this could also add to the game where the highly populated areas can split off or if other countries take the highly populated areas their population goes higher. Population matters on the amount of land you have and on the diplomacy (wars reduce your population). Population - this is a common suggestion, but I have another idea for it.Ideologies (communism, facism etc) - they will be a symbol somewhere in the nation's menu and also impact CE, population (coming to it now) gold.Revolt shapes - Revolts to be better shaped and not a rhombus all the time.The Full Version (available here and on Steam) includes things like larger maps, better performance, ability to disable AI (so you can declare all wars, alliances etc), custom borders, pre-set maps with nations, more terrain types, economy, improved god powers and much more! This Game is Not Supported on Mobile or Chromebook! Any mobile versions you might see are fake, not safe, and you shouldn't download them! Get the Full Game: The game has some statistics which can help in finding ancient nations and comparing them to each other. World Building: This game can also work as a tool for world building, thanks to its ability to keep track of nations long since passed.Nation management: You can edit the names of nations you have a particular interest of, even after they have been destroyed.Session management: You have some control over the initial setup of the world by spawning a select number of nations before randomization.Maps: The game currently has 12 different maps provide interesting layouts for your game, in addition to a Custom Map Painter. AI-only: In this game you observe randomized nations interact with each other and ultimately try to control the world in a massive free-for-all !.Finding Information on Personal Participation in World War II, a brochure on some of NARA's relevant records, and how to get started.Ages of Conflict is a versatile World Map Simulation Game.Search WWII Electronic Records in the Access to Archival Databases (AAD).World War II Draft Registration: Use the National Archives Catalog for Ohio men born between Apand February 16, 1897, whose surnames began with "Aa" and "Ab".World War II Dead Buried in American Battle Monument Commission Cemeteries, Missing in Action, or Buried or Lost at Sea.State Summary of War Casualties from World War II for Navy, Marine Corps, and Coast Guard Personnel.World War II Honor List of Dead and Missing Army and Army Air Forces Personnel.Records of Military Agencies Relating to African Americans from the Post-World War I Period to the Korean War, Reference Information Paper.Selected Finding Aids Related to NARA's World War II Holdings African Americans
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